Fat sims mesh




















Many sites have brought you flares and capries. However I created some in the past, I decided to bring some new interesting versions. Notice the awesome skins I used for the screenshots. They are created by Scarlett from Sims en Vogue. Hereby I like to thank Scarlett for her great contribution to todays update.

All her skins are included in three skin tones. Since this group is more than normally update letter I renamed call this Jeromes Mesh Club. When you join my free Mesh Club, you will get certain privelages. First you will be anble to participate in polls to vote for your favorite requests.

Second new meshes will be uploaded to the club exclusivly. You will be able to use the meshes not uploaded on any site. Finally you can add a link to your site in the Clubs bookmark section. If you have not subscribed to the club yet, don't hesitate and do now using above submission form. First I want to thank everyone who signed up for my newsletter with the above subscription from. I really didn't expect so much subscriptions :- It is nice to have you all in!

With such an amount of fans I decided to make a gesture to everyone signed up. Besides you will be notified when new meshes are available here, you now can participate in the fullfillment of requests. I will place a poll with eight requests which I am not certain of to make and let all the members of the group decide which one should be created. I will create the mesh with the most votes. In return I will upload the winning mesh to the group. You can be certain you will be the first to download the winning mesh for your new skins!..

The easiest way to participate is joining the group when having a free Yahoo! Oh yeah :- I have some meshes uploaded, hehe I am getting up-to-date.. Well I have some nice dresses from the 40's and 50's available. Some are already used at SimFreaks in case you are looking for the skins check Pleasant Simsville theme some of them are, as far as I know, never uploaded before. Find the new meshes at the meshes area.

Oh and I have something cool: I received an e-mail today that a special message was avaialable at Beverly Sims. I received an award! Hmm, well it might not mean much for some of you, but since 18 months creating meshes for the Sims community this is my very first official recognition I received :- Thanks Beverly! On much request here is a new type of flared pants. With this pant the back of the shoe is slightly covered to give the flare a more natural look.

The good news is that these flared pants are available for All bodytypes. That includes boys and girls as well!! Use the meshes to revive your flared pants outfits :- Find the new meshes here. Did you already signed up for the newsletter? If you like to receive all news in your mailbox, subsribe to the JeromeMeshes group.

You can use the textbox above to join. All people signed up will get a notification when I updated so you won't have to visit that often without being afraid of missing something.

Today a new set of male meshes are uploaded. Among them a couple of Roman Sims meshes. The skins are available at RomanSims website. Besides that a couple of SimStud left overs are posted and a very original Tuxtail mesh.

Check out the new meshes here. I tried several community news sites, but it appears I better have things in own hand when it comes to informing you about updates. Yesterday a great artist left our dimension. Not only he was the only true Dutch Rock 'n Roll legend, he was a genuine poet and painter as well. Who is not familiar with Ahn's SimStuds? Well probably you already have them in your game. Did you ever noticed there are a couple special meshes with those sets?

Most of them are hidden as Formal, Pajama's or Swimsuit outfits. In addition to these skins you can have your own outfits, or use them as daily outfits if you want. I have placed 6 meshes from the SimStud files online in a new category which can be found here. Some of you notified me the skins created by Elstone are not longer at Simply4fun, and yes that is true, due to circumstances, Elstone had to move her files to another host. You can find her creations at www.

She has no problems with Simply4fun so I won't rush to update all her links. It will take some time to get her everything uploaded again. Right I have started trying to get up-to-date. I know I am far behind schedule. I like to thank Ahn for sharing her library of poses. It will save me much time not to have to create all poses from scrap. Find the first six meshes in the mesh area.

Most of them you already have seen at SimFreaks, but the rollerskates were hidden in an easteregg so you might have missed that one. The indian dress is totaly new. Hope I will be able to upload at least once per week. I have some great news for all German aspirant mesh creators among you.

All the guides are now available in German! Thanks to Arne aka VoodooMama who did an incredible job in translating them. You can find his work folowing this link. Meine Email-Anschrift: webmaster arnekirsten. I have revamped the mesh collection. The pages are pretty much the samem but I have structured them.

I hope this will help me to get up-to-date. For those of you who placed requests to I didn't responsed I like to say I am sorry. I get a lot of requests and I can't fill them all. Furthermore I have put more priority in hetting myself up-to-date rather than creating much more new meshes. If I find anything really interesting, I would not keep myself from skinning.

I even lost some requests during the upgrade I hate to dissapoint eryone, especially Heads. Since Fionn is the specialist in Head meshes I have no urge to get myself meshing heads. Unfortunatly for those of you who wants heads; Fionn doesn't take requests. With my new structure I hope to take requests again in near future. However, if you questioned yourself why I didn't filled your request, I hope I explained why.

We don't have a mesh for every possible shape and size of sim! In fact, the only mesh that the game actually uses is the base mesh. The actual morphs are stored in BGEO files, and they're just numbers.

Every vertex in the base mesh has an ID number by which the game can label it. So what are the morph meshes for? Well, modders and EA are all human just about. If you give a mesher a big table of numbers and say "Make the sim fat!

So instead we make morph meshes, because it's easier that way, and then we automatically turn them into tables of numbers by comparing the base mesh and the morph mesh, to see how each vertex has been moved between the two of them. That's what MorphMaker does. You presumably already know how to extract meshes with CTU, so do that - extract the meshes for the item you want to clone, and note down the name in the Mesh Name box.

It's a child outfit, which means it only has one morph - children can only get fat, not thin, muscular, or pregnant. If you're a newbie to morphs, I suggest you use a child mesh to practise on, to get used to morphs before you take on a bigger project with more morphs. This is a basegame item, so I need to open FullBuild0. If you're using a basegame mesh, go ahead and open that file in S3PE. If you're cloning an EP item, you should already have the right file open.

Be patient - it will take some time for S3PE to load everything. Once the file has loaded, we need to find our morphs. First, make sure that "Names" and "Tags" are both ticked at the bottom of the S3PE window - ticking names may cause another pause, as S3PE has to load all the resource names.

Click the header of the Name column to organise the resources alphabetically. Now we're going to filter the resources, so we only see GEOMs.

Tick the box to the left of that field, click Set this should copy the number into the greyed out box , and then tick Filter active. We now only see GEOMs. You don't need to extract these, you've already extracted them with CTU. These are the guide meshes for the fat morph, for each LOD. Select them all, right click, and select Export Save in your project folder, and close S3PE.

Set to 0. I'm going to be testing a value of 0. This works by applying a 0x modifier on fat and muscle changes for non-played sims. This works by removing the 0. This feature does not affect the ability of sims with the 'High Metabolism' trait to use an energy drink to become energized.

The preset packages available to choose from are: 1. Limits - Heavy: 1. Limits - Heavy: 3. Limits: Heavy: 5. In Create-A-Sim, when you drag a fat or muscle slider beyond the normal limits, the sim's body will appear to stop updating. Select another item of clothing to make the body update to the new values.

When sims with body fat over the normal limits wear certain items of custom content clothing, their arms will clip through their body when resting at their sides. If you have any information on how custom content creators might be able to avoid this, please contact me. Thanks This mod has only been made possible by the continued support of my patrons. Thank you! The fitness limits feature was made with generous collaboration from df The main mod overrides these script functions, and will conflict with any other mod that does the same: sims.

More information. Status Released Category Game mod Rating. Install instructions Extract the contents of the roBurky - FitnessControls. Download Download roBurky - FitnessControls. Download roBurky - FitnessControls-Limits Dec 08, Jan 19, Nov 14, Nov 24,



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